If you're making monstrous lords, like Arachnaroks or something, you will very likely have to fiddle with this a lot, human lords usually work fine at 1.0.Īlmost all of this table can just be copy-pasted from a similar vanilla lord without needing much explanation or understanding.Įnsure that your numerical ID is unique and that the art set ID and uniform link to the correct ones for your lord - especially if you copy pasted stuff. 5 or less to function well, others are fine at 1.0. Hellebron, Supreme Sorceresses, Isabella von Carstein) are marked as male here.Ĭampaign Map Scale is self explanatory - how big your guy is on the campaign map - but be warned that you may have to fiddle with it, some base models are friggin' huge and have to be scaled down to. Even vanilla doesn't understand how this field works, most female lords, legendary or otherwise (ex. Since we're making a custom Lord, their agent type will be general obviously for say, Exalted Heroes, you would use a different agent type.ĭON'T toggle "is custom", stuff gets weird.ĪLWAYS toggle "is male" to true! I don't know why but the game gets super autistic if you call them female, it can break scripts and lords very badly. This table sets up some of the basics of your agent on the map - their size, whatever faction or culture/subculture they're linked to, what type of agent they are, etc.
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